Workshops for girls 11 to 14

Two workshops. One girl who leaves lighter.

Faith Focus Haven™ runs workshops for two of its properties, Tina & Tilly™ and Petty Powers™. The Petty Powers Villain Lab is booking now.

Sessions run in Austin and online. Dates go to the list before they go public.

The two workshops

Each property has its own room and its own job. One is booking now, one is being built.

Booking now

Petty Powers Villain Lab

Turn frustrating moments into silly supervillains. She takes something that bugged her this week, makes it into a villain, and works out what she could have done instead.

  • Think differently
  • Get creative
  • Own her choices
  • Laugh and connect
See what happens in 90 minutes

In development

Tina & Tilly workshop

Tell her who she is before the world does. Identity, friendship and courage, built on the same girls she meets in the books.

  • Know her identity
  • Build real friendships
  • Handle big feelings
  • Take brave next steps

Not running full sessions yet. Join the list and you will hear when the first one opens.

The Petty Powers Villain Lab

What she walks out with

She came in with something small that drives her crazy. She leaves with a way to handle it.

  • Perspective
  • Confidence
  • Connection
  • Creativity
  • Laughter

Her own villain, one finished creative piece, and the difference between what happened and what she does next.

She can name what bugged her without letting it run her whole day. She gets there by laughing, not by being told.

Why the villains are silly on purpose

You can't tell a girl this age that blaming people is immature. She'll nod and stop listening.

But when she invents a supervillain whose whole identity is one small grudge, and the room laughs at how trivial it is, she gets there herself. The humor isn't a warm-up for the lesson. It's how the lesson lands.

The exercise

Something annoying happens. She invents a villain. Then she gives that villain a power that takes it way too far.

Step 1

Problem

What actually happened? The small, real, everyday thing.

Step 2

Villain

Who does it turn into? Give the blame a face and a name.

Step 3

Power

What ridiculous power takes it way too far? This is where the room laughs.

For example. A terrible school photo catches her at the exact worst second.

Villain: a ridiculous, photo-obsessed supervillain.

Power: every camera waits until the worst possible moment to snap the picture.

Then the group asks the real questions.

Who else gets hurt? How does this power make everything worse? And how does it end up hurting the villain most of all?

What happens in 90 minutes

This one is loud. It runs like a game, not a lesson, and the thinking happens underneath the laughing.

5 min
Welcome and the one ruleEverybody has something small that drives them crazy. Tonight those become supervillains. Nothing real, and never about a real person in the room.
10 min
The three-step game, out loudFast, at the table, no writing. The leader goes first with a bad one so nobody has to be clever.
15 min
Build your villainEach girl takes one small annoyance and runs it through the 3 steps.
7 min
The fatal flawEvery power has to come with a drawback. This rule came from Jolie, who invented it at the kitchen table.
5 min
BreakSnacks, stretch, movement.
12 min
The backfire roundWho else gets hit by this power? And how does it end up hurting the villain most of all?
10 min
The turnWhat could this villain have done instead, right back at the beginning? What is the opposite power?
15 min
Make itPick one: villain card, comic strip, Would You Rather battle, short script, storyboard, or a filmed scene. Nobody has to draw.
8 min
The Villain LeagueShare, vote, and crown the most ridiculous power in the room.
3 min
Send-offName one real annoyance this week that isn't worth a supervillain.

Formats

45 to 60 minute lab

Create, share, and discuss. Good for a class period or a youth night.

90-minute workshop

The full run above. Villain battles, deeper creative work, and the turn.

Multi-session arts lab

Comics, scripts, illustration, audio, video, or animation across several weeks.

Family or church event

Collaborative villain creation and Would You Rather battles.

Get the dates before they go public

The first sessions run in Austin and online. Dates go to the list first, and seats are limited by the size of the room.

Workshop dates and the free tools. No spam, and you can leave any time.

Host one at your church, co-op, or school

Dee brings the materials and runs the room. You bring the girls, the tables, and the snacks.

Churches, co-ops, schools, camps, libraries, and girls groups can all host a Villain Lab. It works with 8 to 20 girls.

Email Dee and she will send the next open dates and what she needs from you.

Dee Patience, who leads the Petty Powers Villain Lab.

Who runs it

Dee Patience is an author, Christian founder, and workshop leader in Austin. She builds practical tools that help girls and families with identity, courage, perspective, and connection.

Petty Powers™ grew out of her own family. It started at the kitchen table, turning everyday frustrations into silly villains and shared jokes instead of lectures.

Questions parents ask

What ages is the Villain Lab for?

Girls 11 to 14, middle school and early high. The room works best with 8 to 20 girls.

Does my daughter have to be able to draw?

No. Nobody has to draw. She can pick a comic strip, a short script, a storyboard, a Would You Rather battle, or a filmed scene instead. Most girls do not draw, and the workshop is built that way on purpose.

Is this therapy or counseling?

No. It is educational and creative, not clinical mental-health treatment. Serious trauma, abuse, danger, or personal disclosures are never used as joke scenarios.

Is it Christian?

Faith Focus Haven™ is a Christian company and faith is woven in gently, never preachy. There is no sermon in the Villain Lab. Any girl can come, and a Christian family will feel at home.

How long is a session and what does a host provide?

The standard session is 90 minutes. A host provides the room, tables, and snacks. Dee brings the materials and runs it.

Can our church, co-op, or school host one?

Yes. Churches, co-ops, schools, camps, libraries, and girls groups can all host a Villain Lab. Email dee@faithfocushaven.com and Dee will send dates and what she needs from you.

When are the next sessions?

Dates are being set now. The first sessions run in Austin and online, and the email list gets them before they go public.

Why does this approach work?

Research on adolescence consistently shows that coping, connectedness, and a sense of control matter for well-being.

The Villain Lab does not claim to treat anything. It turns the idea of response choice into a creative exercise a girl can actually do. Sources: CDC on connectedness and youth well-being and a peer-reviewed review of adolescent coping and perceived control.